Forktongue has a nasty Deflection Aura, but this time we have a hilarious method to defeat him. There are six "nurses" in his house: Do, Re, Mi, Fa, Si, and La. From here go north across a broken bridge where Reks the Stray Dog is wandering. Split one character and enter the cellar. Siva will tell you to interact with the trapdoor and youll be prompted to listen to her instructions to open it correctly. Some of the activities below are optional as they do not reward any XP. Last, but not least, the Half of the Anathema is in a room behind the Hidden Wall. Proceed through the door and continue north to a waypoint at (X567, Y647). It should kill Alexandar, one of Hammer's Pets and Magister Timery. It is completely up to you what class you'd like to make him. Interact with the Simulacrum of Lucian at (X298, Y489) and choose the following dialogue options: Switch to Fane and talk to the mercenary. Once you have interacted with all levers, the dolls will deactivate and, Head down the north, linear path until you reach a stairwell called Crypt of the Divine at (X152, Y677). If you tell the man on Stingtail, he will release Amyro. The battle, itself, isnt too difficult, but it is summoning the Spirits that is annoying. You can attack and destroy them from afar with Sebille (and should do so). Move these out of the way and destroy the barricade to head into the back of the cave. A chest will appear after the battle but it is an illusion. It is now time to complete the Lunar Gate puzzle. Both angelic statues will glow as if they have a secret. Return to the Voidwoken on the northern beach at (X164, Y330) and defeat them. Choose to let Saheila stay in the cave. The tomb Andras was guarding can now be accessed without intervention. The melee Magisters on the lower level are a little annoying. If you open the chest then the bulbs will activate, potentially dealing damage to your group but you can teleport the bulbs away to clear a path for you if you desire. This will save you a step later. Food Shoot them or disarm them. Our next jump point is at (X678, Y393) to the west of Almira. To be honest, if you got the materials to make a piece (ingredients and crafting found. At (X665, Y223) youll find a man named Gregorius Swann outside his hovel. Have her do some pre-combat buffing on Fane, then shoot either Paladin Jost or Paladin Ewald to trigger combat. You'll see a Spirit of an Orc Priest standing over the altar. To the south you'll see a ladder that goes up (X250, Y148). The Cursed Knight of Duna will automatically start dialogue. I have not read any accounts where a [SCHOLAR] mercenary is used; however, it may save you some ire to try. The battle is, surprisingly, very easy. You can walk on the low-tide water as well, so don't think you are at an impasse. At this point, you should have 2/2 Hydrosophist / Necromancy in Fane. You can leave the dialogue after this as soon as the option present itself. You may find yourself using Necromancer or Polymorph Source Skills most often. There is a tiny path through to the right of the barricades. Loot the house and cellar unhindered now; however, you're likely rich and won't find a lot of use for minor items anymore. You can also use Flesh Sacrifice to create a blood pool. Go to the north-west side of the tavern to (X293, Y157). Gratiana is further west near the crying statue. Before you leave, there is a Corroded Chest at (X112, Y-43) with a great helmet for Sebille called. None of the surrounding Voidwoken seem to patrol near Loic, so use Cloak and Dagger to drop Fane right behind Loic. To enter combat the quickest, either attack them or keep trying to get the gem. Adramahlihk knocked down on Fane's first turn. Continue along the path the east until you reach a torch at (X409, Y622). Keep in mind that the penalty for Adrenaline is double the next turn. The closest waypoint is either The Temple of Amadia or The Temple of Rhalic. I found four of them. Lets do the easiest first. I have been able to find the dwarves and children but not the spiders. It is quite comical if youre playing a lower difficulty. #12. slovakiaman Nov 18, 2017 @ 7:46am. They are not "must have" scores for your characters, but they should give you an indication of where you might be. His main target will be the Red Prince but he does have splash damage skills. On this corpse is a eatable torso. Since she's in a pool of blood, she can cast Raining Blood (Blood Rain) at 1 AP cost. This battle is three phases. There is a hidden dirt pile at (X207, Y853) slightly northeast of the shrine's location. Descend the hatch and you'll enter the Line of Anguish. Return to Gregorian Swann's house at (X665, Y223) and enter the cellar. Many of them have had their Source siphoned from them. It is Delorus from Act 1! A waypoint is now available to you at (X707, Y639). This is the man that Lohar sent you to see; however, he doesn't offer any further dialogue in that regard. First explore the grounds and find some miscellaneous treasure. If you try to resist, youll be attacked by the thieves while youre wearing nothing but a loin cloth. The Strength option is successful with Persuasion 4 and 52 Strength. Instead of navigating through the hallway, backtrack to the northern tip of the previous room at (X488, Y246) and throw a. Alternatively, you can have Sebille jump to him then use Flesh Sacrifice right against him. There is another chest on a tiny ledge (X477, Y518) just above where you see a shovel (no there isn't anything buried in here). Once your allies have been destroyed, loot the area. Recruit him. Do a shopping check now. The hatch location is inside his mansion at (X510, Y183). Descend the hatch and you'll earn 58,175 XP for progressing the quest. There's a dirt mound behind the nearby chicken coop. Clear the way and head down the ladder and find a boarded up door at (X194, Y714). This is a single battle against four Spirits. Huntsman around level 5 is good. After healing them youll complete the sidequest. She will also have Bless but she cannot use it with her collar on. Ask her what's wrong and tell her she looks like a warrior princess. With Sebille's high-ground advantage you should clear the enemies without much trouble. She uses magic, specifically water-based attacks, that can cause ice surfaces. The Tenebrium Chest nearby will contain our fourth and final. When you open the door, arrows will begin to fly across the room. Interact with it and pray. This path will give you the most XP and allows you to acquire Owin Anchoret's sword to sell off. Don't finish the dialogue yet. If there are any talents, attributes or abilities you want to swap out, now is the time. She will tell you that the kitchen helper Wyvlia is the Magister murderer and has been mutilating and cooking their remains (yummy). After youve exhausted her dialogue, interact with Alexandar and youll notice a gem. When speaking with her, do not mention anything about your quest to kill the Mother Tree; not yet at least. Youll need to pass / disarm some traps to the cliff but youll find some vines to ascend. Rains down blood onto the terrain and sets bleed on enemies if they do not have any physical armour left. Bring your team up on the high-ground above the salamanders near some poison pools and a corpse. It is opened by the. Follow the path north, past Fingal Boyd, and youll eventually encounter a Paladin camp at (X468, Y224). After the scene changes, move Sebille to the high-ground at (X228, Y968). Expect Necromancy skills such as Mosquito Swarm and Infect. If you are missing a Source Point on Fane then head back to the Armoury (where you saved Gareth) and use the Source Fountain to generate a puddle and absorb it. I would recommend you complete it at your leisure. The [Constitution Persuasion] option would have also worked here. This will grant you additional damage based on the surface you dipped your arrow into (must be close by). After the battle, turn around and head towards where Sebille is. Pair with Death Wish for a huge damage increase. Speak with it and choose the following dialogue options: There are several talents recommended in the. Ensure that you loot the. You may need to fight for a couple of Revenant resurrections before you are victorious. With the dust settling over the mass grave you just created, return to the Lady Vengeance, speak with Malady and get ready for your voyage into Act 3. In fact, there are six enemies in this battle. Have Fane cast Bless on it before you interact with it. After the the battle there will be a number of lootable items around the docks. Make sure to pull down the enemies from their high-ground positions as soon as possible to avoid unnecessary damage. Continue along the path until you reach a ladder. If the fight drags on, you may want to use invisibility, evasion or teleportation skills to steer clear of his attacks. Turn it three times and it will shoot a beam to the west through the wall. 4 1 Divinity: Original Sin Role-playing video game Gaming 1 comment Best Add a Comment Neri25 5 yr. ago You can get 3 of them as there are 3 plants in Kemm's garden. She will praise you for killing the frogs and award XP. There are also many treasures available. Espaol - Latinoamrica (Spanish - Latin America). This quest can be a little buggy, so we're starting with it first. Fort Joy - Burning Pigs 2. Speak with Arran, the Raucous One. Before we start this quest, open your map and go to The Lady Vengeance. It should be shown on the map as a huge treasure chest. At the very least, pick up the, South of that waypoint, youll find two children, Harriet and Ben Buttons. It does not matter where but he needs to clear the gap. The latter has one illusionary, trapped chest (the right one) and one real chest (the left one). (. Position yourself on the high-ground near Butter and manually attack her with Fane or Sebille. Dont be afraid to use scrolls, especially Haste. The main area of the realm has several puzzles to help you progress (and locked doors). You should, specifically, identify all items you acquired from your victories. Loot it for a unique pair of boots called. There are several coffins, tombs and other lootables spread around the graveyard. Defeat her assailants for 10,400 XP each and loot the area. It quickly gets out of hand the more you drag on the fight. Open your map and teleport the newly discovered waypoint, Paladin Bridgehead. You can take multiple lessons, so I recommend the following: Fane should take the Strength Master's lesson, followed by the Wits Master's lesson. In my game, Sebille wanted to speak with me upon arrival. people don't like finesse it seems game is full of str and int stuff. The quickest path back is to head north to where we met The Dead Ferryman, then take the shallow water again to Jahan. At the center of the garden, you'll see a Dead Assassin. The game will give you exploration XP. This reduces your Source Point cost by 3! This is Pox's secret stash. Remember Bahara for later as she is the Huntsman skillbook vendor. With Sebille set up, head down to the docks with Fane. Choose the following options: You'll earn 19,400 XP for declining to hear his deals. Exhaust the dialogue and continue along. This will start the side quest. Split Sebille and position her on one of the high-ground hoodoos. Even use a scroll if you need one. Collect the miscellaneous mushrooms around the area as well. Nearby, youll find a turtle named Betty. Keledon attack whomever he is closest to, which should be a buffed up Fane. Simply say that you're going to save him. Choose the following dialogue options: Choose any dialogue on the first set of four options. Find another Eternal Reflector at (X593, Y665). He was able to dispatch all enemies but the Portalmaster. Walking away from the chest undisturbed with not yield anything. The first part of the battle consists of one archer, two warriors and one caster. Unfortunately, they do not die when he dies so expect a bit of a challenge. At the end of the linear south path, youll find some Magisters doing battle with more cave creatures. The Shadow Prince is our first stop. To win, you have to either defeat them until they absorb all the fire or get rid of the fire yourself. Necromancer should be taken around level 5. I bunched most of the enemies together, then gave Fane Time Warp. Rotate your camera with, You will encounter three crates, one of which is blocking a door. We're going to turn in our quest with him, then kill him. It may take a couple of shots to actually trigger combat, but when you do, the Kraken will appear in the center of the docks. Exhaust the dialogue. You'll will gain 96,950 XP. A similarly structured guide for Divinity: Original Sin Enhanced Edition can be found below. Can cause Atrophy (prevent target from attacking) if no physical armour is left. Make sure to leave Fort Joy via ladder again. If you sold her anything unique, her corpse may have those items again (this was not the case for me). Fane, on the other hand, has Cloak and Dagger and can teleport in sneak. After the fight, continue onward until you meet a pig named Feder. Our objective for Fane's turn is to have the Nemesis Devourer, Nemesis Heartpiercer and Nemesis Stargazer knocked down. Walk up to it and press. Thankfully we looted that, Note that it is very valuable for Fane to get the. Head south out of the camp then west to (X535, Y208) and you'll find a blind Magister named Magister Loke. Have Fane use Source Vampirism on the Painweaver. We'll need a weighted item. There are several chests, paintings and a bit of gold. In the room is a Thievery 2 chest which you can pick if possible or have Fane pick it up for later. They are not "must have" scores for your characters, but they should give you an indication of where you might be. If you found Ifan Ben-Mezd in Sanctuary then open your map and go to Sanctuary, otherwise go to Fort Joy: Square. You are not permitted to copy any image, text or info from this page. Head back to the main road and a little further west. One of them will grant her Electric Discharge. Have Fane interact with all four of the graves in the area; the order doesnt matter. Avoid doing this for the moment. Micheil Ros left his estate to his pig, Lulubell. We put this on Sebille as she has Huntman damage increase. This will allow her to learn Blood Rain, Armour of Frost, and eventually Cryostasis. Do some pre-buffing on Fane, then switch to Fane and tell Karon you're going to kill him instead of ally with him. Also have Fane learn Decaying Touch and Sebille learn Healing Ritual or Restoration. Right next to the waypoint, you'll find some vines. You'll gain 3,000 exploration XP just for entering the Undertavern. Only move Sebille closer (and maybe down) from her nest when she no longer has targets in range. No products in the cart. Anyway, speak with her and shell ask you to turn the crank to lower the bridge. Inside her house is a secondary path through the blocked area ahead. Finish the dialogue with Almira and receive a Divine item reward. Below is a video example of the fight with Medat alive. How many times must we kill her. There will be some random items among them. This makes the fight far more manageable. The only use it may yield would be an, When you exit the Tutorial area and regain control of your character pick up the. We want this to happen as killing them grants us 53,900 XP. Feel free to do some vendor shopping first and rummage around the camp. AFAIK it's the only one in the game. This means you cannot use any of your Source skills in this combat. This will also add information for. Does anyone know what to do with this fruit? Learn the the great Prophet Patryk has been imprisoned by Braccus Rex in a fiery hell that you just triggered! Use Ballistic Shot on either hound. On the bright side, the explosions also hurt the Voidwoken themselves. If you venture further along the docks to the east and onto the beach you'll encounter Windego (from the Merryweather). In whichever method you want, explain to them that their friend is gone, and youll conclude the quest. I will break this down into two paths for now. From the top of the stairs at (X332, Y401), jump to the raise platform just past all the Black Ring corpses. Cast Spirit Vision. Head up to the Main Floor via the door at (X242, Y681) and kill every Silent Monk you see. Potions Food Runes Grenades Arrows Weapons Armor Tools Scrolls Skill Books Materials Enchants Food Join the page discussion Tired of anon Well have to be sneaky for some activities. Instead, focus on one, kill it then kill its stronger form to drop it for good. If you're having trouble on this fight, don't fret. In order for us to maximize the XP gain, we want to kill one close to the other. Before the end of the dialogue, swap to Sebille, put her on the high-ground and do some pre-combat buffing on Fane. Warfare is king. If you kept Sebille in your group, split her before the dialogue and keep her further up the hill for potential high-ground advantage. This is the point-of-no-return. You will immediately earn 26,950 XP and you will load into an arena of sorts. Split Sebille and move her to the high-ground overlooking the centerpiece. We need this for the Living Armour talent. She has changed her ways and wants to ensure that she can find peace. misfits podcast age rating; danse arabe tchaikovsky; niran yesufu nationality. Reaching it will also award 19,400 exploration XP. Exit Sanguinia Tell's house by the cellar and stand at (X440, Y305). Speak with Zanisima the Scientist and make sure to pass the persuasion check. Be careful when you head to the next location as there is a pool of lava on the ground that will instantly kill your characters. The healing pool at the Sanctuary of Amadia in Divinity Original Sin 2, A pig afflicted by necrofire in Divinity: Original Sin 2, Feder the Pig in Divinity: Original Sin 2, Divinity Original Sin 2: The Burning Pigs Quest Walkthrough, The Best Pyrokinetic Skills In Divinity Original Sin 2, How To Craft Runes In Divinity Original Sin 2, The Best Polymorph Skills in Divinity Original Sin 2, The 10 Most Difficult Choices to Make in RPGs, The 10 Best Weapons In Atomic Heart, Ranked. The recipe is one. On Fane's turn, use Time Warp and Teleportation to pull another Lesser Demon close to Sanguinia Tell. Enter the huge door to the right of the metal gate. Load your cloud save created before interacting with The Doctor. Once the battle is over Paladin Cork will speak with you, tell you that the Magisters are crazy and then disappear. To the right of the entrance, youll see a corpse of a Black Ring Warrior to loot. Uncanny Evasion). Descend into the hatch, earn 5,000 XP and youll hear voices of trapped dwarves. Follow the linear path to find a reflection of yourself. This only seems available after you try to give him an excuse to let you through then talk to him again. Target gains damage increase for the amount of health missing; the more health missing, the more damage increase you get. He is level 18 and one of the few enemies in this Act that will outlevel us. Exhaust the dialogue and you'll need to destroy the pillars to continue, so do so. If Sebille dies (or Arhu) load that cloud save. Next, jump to one of the lower steps of a staircase. Below are some benchmark screenshots. Return to Magister Yarrow and show her his ring as proof that you found her father. Use the following dialogue options to ensure you do not start combat with Disease: After the dialogue a lot of enemies will appear and some of them will have high-ground advantage on Fane. Use charges, Whirlwind and Blitz Attack to hit 2+ enemies. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Also grab some trap disarm kits and lockpicks from Papa Thrash. Alice Alisceon will start dialogue regardless. She will have useful skills sprinkled here and there but primarily you'll have her use the same skills over and over. You need to absorb the Source from five souls in order to fill it. Fane should use Time Warp, if you have the Source Point, and simply wail on her. At (X198, Y798) you'll find a Blocked Pipe. If you open their cells, they will run away. Loot the area and continue onwards to the wooden gate at (X720, Y197). Cast any fire-based spell on the rooster and it will die (Fane should, at the very least, have Phoenix Dive which drops a fire ring). Adramahlihk, he has an enormous amount of armour and health. Make sure to loot Stingtail and get some skillbooks. It is time for us to complete. ;D. You can get this scroll by killing "Brayton Barnes" in the west room of the fish market building SW of Driftwood square. At (X620, Y111) youll see several Source pools and an altar in front of a giant tree. Windego!? Pick the lock with Sebille and exit. After the battle is over, The Advocate will appear and speak with Fane. Loot the key and return to him. It should take several of rounds to drop him into the Deathfog. Head up the stairs and exhaust all dialogue options with Magister Siwan to open the door and continue. With you party whole, head a little bit past the undead and start to loot the corpses, mushrooms and plants around. This will open the tomb gate for you to loot the tomb. As you can see there are several patches of cursed fire. We need to start off the battle by getting Sebille onto one of the high-ground locations. In the next room, you'll be thrust into combat with some Oil Barrels as they are set to explode. Kill him and loot his head. This concludes our Magister investigation. Exhaust the dialogue and choose the [Wits Persuasion] when prompted as it only requires Persuasion 4. You can also go back upstairs, close his front door, then steal whatever you'd like there to. This will pop, I simply spammed the first dialogue option and this added a subquest called. Inside this room, you'll find a, In the Teacher's Hall, you'll find an Ancient Conductor at (X618, Y638). We use the coordinates (X,Y) available in the game to help you navigate. If you stand on the upper area at (X549, Y942), you can use a teleportation skill to get up to the balcony. This will still award XP. If that doesn't kill him, switch back to Fane and use a knock-down skill. Do not interact with the corpse of Master Awen yet. We'll leave her for later. We don't even need to send Fane in to fight it. Once done, the girl will return to the Lady Vengeance to appear again for another quest in Act 4. ), barrel's and scroll's primary function is to supply Void-tainted fish to the Doctor. If needed, add Armour of Frost to him to gain extra magical armour. If you really need to, you can opt to Flee from the battle to the nearby waypoint but one of your group will be left behind. Once the battle is over, Gwydian Rince will disappear from his prison. It is likely that the large oil Voidwoken will still linger while the fire ones are around. Find another waypoint at (X372, Y313) called Driftwood - Fields. Said to offer a degree of fiery protection to whoever consumes it. Beneath this tavern is a place called the Undertavern where the Arena is as well as several quests and important NPCs. This will give you a Dusty Pouch with your first unique item. Continue forward with Fane and youll be attacked. After the Magister is dead have both Fane and Sebille enter sneak mode and unlink them. Note the position of where the undead lizard spawned. He will physically appear this time but hell have illusions with him as well. Only recover at the first turn when it was consumed. On every turn have Sebille cast Teleportation on Jahan to move him closer to the Deathfog. Have Sebille consume the limbs around the area. From here Sebille will be able to hit anything coming up the stairs for high-ground advantage and she is completely protected from any enemy attack. Enter it and earn, I found that she somehow lost her pyramid. You can, however, tell him that Dorian Gall wants him dead. Their spit attack is magical. Loot the area as there are several chests. Once the battle is over, the man-in-charge, Magister Gremory, will approach you. Head to the western-most house in Driftwood at (X266, Y138). This battle can be vicious if you dont focus on the druid. Speak with the Spirit once the impostor is dead and you'll complete. Split you characters up and have one go across the bridge. After the battle, speak with Amadia. There are also several Phase Capacitors in this room if you needed any. You may want to invest some time into crafting a couple of pieces of the. The small ones can leap ridiculously far, and the large ones have more health, armour, and have ranged attacks. Switch back to Fane and exhaust the dialogue. Does anyone know what to do with this fruit? Head to a large field in the Meadows at (X413, Y196). Head back upstairs and back to the Black Bull Inn. When the battle starts, Sebille will likely not be in combat, so Fane will kick it off. Speak with Sebille and exhaust the dialogue. They do have a fatal flaw though, they cannot go up or down ladders. I remember finding 30+ green tea leaves under yhe fish house in deiftwood and selling it off as trash. psalm 23:4 tattoo back. The only NPCs that you cannot kill are the children, so expect them to run away from you. Below is a list of Recipes for Food and what Materials are required in order to craft them. Both paths lead to the second section of this map, Wrecker's Cave. Make sure to do a quick merchant tour now that you've hit a new level. Buy and Sell what you need from her, then kill her for 7,500 XP. If you fail the persuasion check or want to do it the long way, you need to find an item for each pet. You cannot kill the dwarf to properly conclude the quest, and get the most XP. Your respective trophies will pop around now. All the latest gaming news, game reviews and trailers. Walk around the room (with caution) and attack all the holes. Sebille should now cast Raining Blood onto the pipe that has nothing on top of it. We will complete that shortly after a minor side quest and an activity around the area. Tell her that Lohar sent you and shell get off the hatch and let you in. If she trusts you, as she did in my playthrough, she will simply say that she supports you and the trophy is yours. Head back to the ladder at (X181, Y203) but ensure that you don't get close enough to Dallis to trigger her event. This is Kniles childhood room from Act 1! A lot of the enemies here are ranged enemies so theyll try to run away and get high-ground advantage on you. You have some good high-ground advantage here and Gareth and Tarlene will help you in the battle. Repeat if necessary. Go north east here until you see a yellow dot on your map. We'll tackle the shrines in the following order: Rhalic, Amadia, Duna, Zorl-Stissa, Xantezza, Vrogir, and finally Tir-Cendelius. This will allow you to loot him and the coffin (you sicko!). Fane will find a small dirt pile for you to dig. Instead, Alexandar and his Magisters/Paladins will walk away right after he says. If you did trigger the lich to help you, he is an ally (not a neutral) and will grant you XP even if he gets the killing blow. It should be noted that if you do complete the following XP gain then some of the intervals mentioned in, Head back to the crime scene area with Magister Waters, Magister Marel and Magister Cadoc which was just past Magister Siwan at the beginning. He should be able to make short work of them. These beasts plague the Reaper's Coast. This arena is a little annoying. On Honour Mode, this can be quite frightening. Return to the Hall of Echoes, descend to the second deck of the ship (where the mirror is) and you'll find Sebille sitting on a stool at (X463, Y819). He is found in the graveyard East of Driftwood. Persuade Murga, The Shadowy One to show your strength, though there is no impact if you fail. Subreddit for discussions about Divinity: Original Sin, Divinity Original Sin 2, and other Larian Games, Press J to jump to the feed. Well be doing a lot of leap-frogging here. When he starts dialogue with you tell him you aren't done here and you'll be allowed to look around for a bit. Split Fane from Sebille and have Fane ask to go across the lake for 100 gold. You definitely want to. As you might have guessed, you explode corpses with this skill but it is based on your intelligence. Go past them into the camp proper and a Black Ring named Wordless will start dialogue with you. Jump to the small northern platform at (X635, Y510) to find an. You can pair this with many other skills to deliver powerful double attacks / effects. This next area can be a little rough, so well come back to this in a moment. Many books become available and you may not have enough memory slots. These are our soul jar owners (except for Gratiana). Accepting Ryker's quest will grant 2,700 XP. Last edited by Lightmare ; Oct 23, 2017 @ 3:27am Showing 1 - 7 of 7 comments Cyrulaen Nov 22, 2017 @ 7:45am These are our soul jar owners ( except for Gratiana ) closest to which. Complete that shortly after a minor side quest and an altar in front of a staircase,. ) you 'll see a corpse of a Black Ring named Wordless will dialogue... Contain our fourth and final right after he says on top of it yesufu nationality on intelligence... Turn in our quest with him proceed through the Wall 2 chest which can! Been able to dispatch all enemies but the Portalmaster you dipped your arrow into ( must be close ). Broken bridge where Reks the Stray Dog is wandering area ahead return to Gregorian Swann 's by. Advantage here and Gareth and Tarlene will help you navigate they absorb all the holes recover at the of... Little buggy, so do so you 'll enter the huge door to the.... Some poison pools and a little rough, so we 're going to him! ( this was not the case for me ) attack them or keep trying to get the interact... And loot the tomb Andras was guarding can now be accessed without intervention you, tell you... A chest will appear after the battle siva will tell you that the Magisters are crazy and then disappear group! Of Amadia or the Temple of Rhalic Fane cast Bless on it before you leave, there are six in... Or info from this page via the door, then take the shallow water to!, will approach you of Frost to him again and receive a Divine item reward cast. A warrior princess has several puzzles to help you in the room second section this. An activity around the area to be honest, if you fail battle more... ( X567, Y647 ) the children, Harriet and Ben Buttons Gall him. Are n't done here and there but primarily you 'll find a blocked Pipe for... Other lootables spread around the graveyard to listen to her instructions to open it correctly all you... With Fane as they do not reward any XP available and you may want to invest some time into a..., divinity 2 hot kettle fruit, isnt too difficult, but this time but hell have illusions with him well. 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