My plan is to take a Tesla cannon on my Catacomb Command Barge so Ive always got access to this in a pinch. TheSempiternal Weave is our final entry, and loses out by now being limited to NOBLEs. Overlord & Royal Warden. Unlike a lot of things, thisisnt restricted to CORE (just DYNASTY), so can be powerful on a wide range of things such as Skorpekh Destroyers, Tomb Blades and Lokhusts. Are there tools to help with that? The Treasures of the Aeons is another one with powerful mid-late game scoring potential. Finally, we have our genuinely new entry in this section, theCanoptek Doomstalker. The Szarekhan dynasty feel like they favour ranged war machines. Its also just an extremely nice tome just like the 9th Core rulebook, the amount of effort thats been put into layouts and design really shows, and this feels like a much better product than its equivalent in the previous edition. These do remain the cheapest way to get a troop choice on the table for the faction, so theyre bound to see at least some use despite that, especially if people are trying to get multiple Ctan out. Dispersion Field Amplification a trend across this and the Marine book is that anything giving unit-wide 3++ is right out, so this one was naturally on the chopping block. If hordes continue to rise, this could see the odd bit of use it can be slapped onto a model for just a command point, so why not. The better news for it (Obelisk and Vault too) is that it gets a base 2+ save, which goes a decent way to making its lack of an invuln less of a problem. Small, powerful melee units also benefit quite a bit, and I can see this working well with minimum-sized Wraith and Skorpekh units too, Wraiths in particular enjoying the mortal wound protection. However, if you need something,anything really dead, use the big swing. Theyre also faster than the rest and can FLY. TheCircumstances of Awakening list is a lot more out-there, providing flashy effects that align well with certain playstyles, and for my money the reason youre going to choose to take a custom Dynasty over a named one is if you can come up with a strategy that uses one of these well in combination with one of the flat buffs from the first half. chefkiss sounds ensue. My gut feel is that these have ended up slightly pricier than they should have done maybe a relief for people sick of seeing three, but a relief for everyone else. Last out of the character toys, the four fancy flavours of Cryptek now have a list of 12 special wargear options that you can buy them with points. The ObSec is obviously greatbut it also appears on the custom trait list, and the second half of their Code is considerably less powerful than some of the other things you can combine it with. I think this will see experimentation it may turn out not to quite work, but this is such an out-there capability that it needs to be properly looked at. Being a cheap character you can plonk down to spread Command Protocols is also an inherant upside. Today, we're focussing on the range of rules and army-wide abilities that benefit your force regardless of which dynasty they belong to. Skorpekh Destroyers 105 Given that the buff support for Gauss is also just better, I think theres a use case for trying that option out as well. Oh the Nightbringer. The other unit here is another big one having been the armys laughing stock for all of 8th Canoptek Spyders areback and they arepissed. Methodical Destruction returns from 8th, allowing you to pour firepower into a unit you really want dead right now, and no longer even requiring a successful wound to go through from your first volley to trigger. All of these are quite powerful, and depending on where the metagame ends up around secondaries there could plausibly be a place for this. This is going to doway more damage overall on average, and could be especially nasty if you lined him up with some Ctan throwing Transdimensional Thunderbolt and a source ofMalevolent Arcing. Get it as soon as Wednesday, Feb 8. Their warlord trait lets the warlord Fight First, their stratagem lets them shoot while performing an action, and their relic toughens up the bearer. They keep their deep strike, trade wound re-rolls out for extra hits on 6s against non-VEHICLEs and -1AP, and have a flat -2Ld aura. Hes not cheap, so you do need a proper purpose for him (probably Triarch Praetorians), but you do at least get a good package for the price. Nearly to the units, I swear. Meanwhile, their relic (for a NOBLE) essentially extends command protocols to 9 around the warlord, and lets CORE units always benefit from both halves of the active protocol. Legions of durable infantry lumber up the board, surrounded by a panoply of strange and terrible damage dealers, whether they be viciously be-clawed constructs, robot space wizards wielding arcane relics, imprisoned star gods or looming ancient war machines. Also probably in the still good bucket, Tomb Blades. Their trait gives a 5+++ against MWs and one wound re-roll per round of attacks. Medium scan. Discover the best professional documents and content resources in AnyFlip Document Base. However, there are fewer easy modifiers to it than before. . Theyre pretty cheap and throw out damage and mortals (slightly more efficiently with increased range on the mortals and the ability to do so after advancing), Thats kind of it and theyre kind of fine I do wonder, now that people can have lots of these, if stacking them up might turn out to be OK, especially as Szarekhan to lean on the re-rolls. Catacomb Command Barges feel very good for this. Most of these return from the previous edition, but quite a few get changed, some for the better, some for the worse. The faction also has a lot of support for themed armies powerful options are available that will reward going deep on either Canoptek constructs or Destroyer Cult units. Techomancer, Canoptek Control Node, Voltaic Staff, Metallodermic Tesla Weave 110, Triarch Stalker, Heat Ray 140 For now well have to wait and see on that, but if youare allowed to use these, definitely try some of them out. If you can find 50 more points, however, can I recommend the Catacomb Command Barge. One thing thats going to be interesting going forward is to see if TOs actually allow these in GT2020 events prior to more armies having access to them. I also like that having two options for each protocol tends to mean that most builds will find a way of using all of them. With our three tokens, we can buy one whole Lychguard, with one token left over. Both of these pack theUnited in Destructionaura, granting nearby DESTROYER CULT units wound re-rolls of 1 handy as Skorpekh aregreat and Lokhusts still seem decent. This is a very cool ability. This list aims to lean in to the renewed durability of the humble Necron Warrior and the various spicy melee options (most notably my boi the Nightbringer) to put opponents under tremendous pressure. The new codex features Dynastic Codes for six Necron empires, including the Szarekhan Dynasty for the first time, along with options to create your own. Each unit entry now haseither a base cost per model or a base cost per complete unit (often where theres a fixed size) and the cost entry for each unit will specify which (if any) upgrades you have to pay extra for. Im only partially joking here you still have 900pts to play with afterwards, and being mown down by three furious, hungry, ObSec boxes (with huge amounts of anti-infantry shooting attached) is something some armies are actually just dead to. There are plenty of small, elite units that are priced to move now, so it feels like there are places to take the Szarekhan but as above, expect to seesome of it on the table a lot as the Silent King flexes his considerable muscles. The only sources of that are Canoptek Reanimators, which still have a terrible statline and theOrb of Eternity relic. Repair Subroutines Not needed now that all Canoptek have RP by default. Just through attrition, it feels like it will sometimes be really hard to stop this. Relic wise, theVeil of Darkness has been slightly nerfed but remains a near must-have, and there are some good generic weapon options. Early on his annihilation beams make a mockery of many vehicles, while mid-game he throws out a good volume of shots. Adaptive Subroutines This is the big one that hurts, as there isnt really a replacement for this capability and it would be real good in this book. The only major issue is that its now measure to hull,creating a whole bunch of rules nightmares and forcing me to go measure whether it actually fits in every GT pack deployment zone before I deign to finish painting mine. By searching the title, publisher, or authors of guide you in fact . I have the codex in good PDF quality PM me I will gladly send it to you *edit i got banned for spam messaging people sinc ei . Starting off with the previous biggest cheese of the Necrons,Imotekh gains a lot. Crypteks as we knew them in 8th have kind of been split into theTechnomancerandChronomancer, thePlasmancer returns from Indomitus and theyre joined by new friend thePsychomancer. The other new toy is more of a comedy option, being a relic Tachyon Arrow. This has been moved out from Mephrit to be a generic relic staff of light, and its basically just really good it fire lots of AP-2 D2 shots at range, and is +1S and D2 in melee as well. The big concern I have with these, honestly, is that already when Ive been trying to get blocks of 10 into lists Ive been struck by being able to have 10 Warriorsand some Crytpothralls for Actions at the same price. The defences are the eye-catching thing out the gate. Thats it. The main gun is also heavily boosted, gaining strength, Blast and damage. While the nerf toExtermination Protocols stings, the fact that it still gives you full wound re-rolls means that the high-rate firepower from the gauss cannons can adapt to almost any target. However, once you start moving then you dont get to shoot the big gun as effectively, and its all a bit confusing. There really is just too much here to go into everything he can do, but the tldr is: Realistically, I kind of feel like this unithas to be good, because hes priced well for his defences (26 total wounds with a 4++) and can dish out pain to anything. Codex Orks. Moving down the hierarchy,Lords are still kind of embarassingly terrible at everything, being stuck at 3A with no invuln. ThePsychomancer is a debuff thrower. Often these amendments are updates necessitated by new releases or community feedback; these can be identified by the presence of an asterisk before the page reference. Its all nice but I dont think its nice enough to justify its cost and price tag. Command Protocols are a new ability that grants changing bonuses to your army over the course of the game, as long as youve kept your command structure in place. Other Ctan? While some of the effects are clearly better than others, theres use cases for all of them, and while the boosts are mostly incremental they will add up over the course of the game. Transient Madness is now a buff for CORE only, but rather than it always being a random buff you now roll 3d6 against Zandrekhs Ld, and if you pass you get to choose. Thats enough that 10 of these are a real worry for enemy characters, especially as theyre base BS2+ and can be further buffed thanks to being CORE. The targeting relay, allowing other units to re-roll hits of 1 against whatever it shotdoesnt gain a CORE restriction, so its a powerful tool if youre bringing any big guns on vehicles or constructs. TheNight Scythe, on the other hand, is suddenlyway more interesting because they finally fixed it its straight up just a Transport (for CORE, DYNASTIC AGENT and CHARACTER INFANTRY) now, and one with a mighty 20 capacity to boot, priced to move. I guess they are quite a bit better now, but for most armies youre happy with the trade. Using his Warlord trait to double up Hungry Void for turns 2 and 3 in combination with everything else here feels like its going to be absurdly brutal, and I would recommend not sleeping on the most vicious of the Dynasties. Well dive into the specifics of the new version of Reanimation in a second, but it just being everywhere without you having to think about it now is great. Theyre still toting around a relatively scary relic gauss blaster, and can still allow a CORE unit to fall back and shoot once per turn. Get your strategy right and you can grind your foes before you. 4 Lokhust Destroyers, 1 Lokhust Heavy Destroyer with gauss destructor 290. From this section, Id expect most lists not going in on a Named Character to take one Overlord and, if theyre taking Destroyers, one of the two Destroyer Cult characters. Codex - Necron 9th Edition Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Save 95% 5% Embed Share Print Download now of 126 Back to top About About Scribd Press Our blog Join our team! Tomb Blades and Annihilation Barges really come into their own, while using large numbers of gauss flayer equipped warriors to leverage the various strats that boost rapid fire weapons also feels like a potential option. This just doesso much and is exactly the kind of effect that produces the most value in top level play. Ill have to get around to either painting my new one or sticking my old one on a big ziggurat made of plasticard and the new massive base and calling the job a goodun. Stratagems, Powers of the C'tan, and more! NBD. Weighing in at 100pts, give or take, you can either take him with the Indomitus glaive/arrow setup or one of the older weapons. Given that most units with the ability had a point premium that assumed it would sometimes do something, this hurt like hell. Necron Overlord with resurrection orb. Given theyre also healthily priced and CORE, this should make at least 5-model units a pretty common sight, and here I curse GW for taking away my excuse not to get around to painting mine. Is it the funniest possible thing to do to a random character whos strayed away from LoSir? We really could. Overall, having these additional options is great, which does kind of circle around to how these will be handled at events in the early part of 9th. They also keep their deep strike strat, which is also slightly buffed, keyword restrictions changing slightly with the effective net result that it can now be used on Wraiths. A code to unlock all of this in the app. With Reanimation making infantry blocks more attractive again, slapping the abiliy to get them into positionfast at the cost of your first turns shooting, along with making them tougher to take down with heavy fire, is fantastic, and there are plenty of other units that are perfectlyhappy to have a 6++ randomly slapped onto their profile, Destroyers, Scarabs and Tomb Blades coming to mind in particular. Codex: Necrons really stands out from the other books of the time. This website uses cookies so that we can provide you with the best user experience possible. Codex: Necrons (9th Edition) navigation search Games Portal Warhammer 40,000 Necrons Portal Description The Necrons are a deathless race of alien androids, rulers of the galaxy in a long-forgotten era. Moving on to theLokhust Heavy Destroyers, Im still not quite sure what to think about them. 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