At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. Wondrous item, rare (requires attunement by a sorcerer). Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. Forests Fury has three states; dormant, awakened, and ascended. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Winter's Heart has three states; dormant, awakened, and ascended. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. While the swords are summoned, you can take this special Attack action on each of your turns. This light is sunlight. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. As an action you can exhale a cone of red sap in a 40-foot cone. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. Sentience. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. Energy Nullification. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. Death's Vigil. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. The Animal Companion gains a +1 bonus to its attack and damage rolls. The bag can communicate with any creature that comes into physical contact with it and can understand any language. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Weapon (longsword), Artifact (requires attunement). Ointment applied to the face will produce a thick full beard. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. Will to Live. As an action you can transform into the aspect of the sand maiden. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. Each of these bracers are linked to a small demi plane. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Weapon (halberd or quarterstaff), legendary (requires attunement). If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Magic Weapon (scimitar), very rare (requires attunement). If you would like to support the GM Binder developers, consider joining our Patreon community. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. Find out what you can do. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Once you complete the quest, you become attuned to Oathkeeper. Additionally you know the Druid Craft and the Decompose cantrip. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Studded Leather. Your movement doesn't provoke opportunity attacks. 10 Gold. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. When the object lands, it transforms into a creature you . Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. The Devourer speaks with a cruel and demanding voice. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. Based on Flux's current elemental affinity, one of the following effects occurs. The cloud dissipates after one round whenever the effect ends. The area is lightly obscured by fog and hail and non magical open flames are extinguished. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. Once you have used this feature, you cannot use it again until you finish a short or long rest. This sky-blue scroll flutters in a magical breeze and is written in Elvish. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. You have a +1 bonus to attack rolls made with the darts. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. Nothing against the creator, items like these just turn me right off. This quarterstaff functions as a +1 quarterstaff. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. Dark Room. This book has been enchanted by a master illusionist. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Once this property of the scimitar has been used, it can't be used again until the next dawn. It regains the ability to return to the ethereal plane at dawn. While in its cane form, it functions as a quarterstaff. Melding Fabric. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. This well-worn gray bearskin hide has been passed down from druid to druid for generations. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. Once you cast it this way, you cannot do so again until the next dusk. Wondrous Item, Legendary (requires attunement). While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. en Change Language. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. It regains 1d4+1 charges at dawn. Bound to Life. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. You are considered proficient with this weapon if you are an elf or half-elf. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. This lantern provides light like a normal lantern. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. When the attack is made, a wave of fiery heat shoots forward as the attack. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. Armor (padded), very rare (requires attunement). Weapon (Whip), rare (requires attunement). Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). Wondrous item, legendary. Armor (plate), Artifact (requires attunement). All content marked accordingly is subject to the CC-BY-4. These clubs have the finesse property. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Magic Items are presented in alphabetical order within each rarity bracket. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Magic Weapon (dagger), Very Rare (requires attunement). As the two had matured she came to truly realize how much that meant to her. This ring has 4 charges. Magical Weapon (dart), rare (requires attunement). A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." Unless otherwise stated, the content of this page is licensed under, The Ultimate Wiki for the ROBLOX game Da Backrooms. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. Make an additional attack roll against a new creature within 20 feet of the previous creature. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. Additionally this weapon deals 1d4 fire damage on a hit. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. It has hearing and truesight out to 60 feet. Weapon (longbow), very rare (requires attunement). As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Something does not work as expected? As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. As his trembling hands opened it, he read. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. The blade of this glaive glows with a faint flickering light. Curse. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. Specificall. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. While attuned to this armor you can use an action to root yourself to the ground. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. Authority has a +2 modifier to attack and damage rolls. The spell save DC for this spell is 18. Creatures that succeed the saving throw take half damage and are not restrained. As a result, an Arrow of Slaying is a very situational item. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. If you take 10 or more lightning damage while holding this weapon, roll a d20. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. While attuned to this shard you can use an action to regain a spell slot up to third level. D&D Ideas Rods, Staves and Wands. Creatures take half damage, are not blinded, and are not pulled on a success. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. You gain a +2 bonus to attack and damage rolls while wielding this weapon. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. Common - Armor. This dagger has a +1 to attack and damage rolls. On a hit, a target takes 2d10 lightning damage. General Wikidot.com documentation and help section. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. Armor (Plate), Artifact (requires attunement). In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Its curves, its construction, its true name and purpose. If a spell requires a saving throw it is a DC 17 save. The darts additional 1d4 cold damage on a hit, a target takes 2d10 damage! Points with Stone Wail causes them to crumble and expose a gem of the that! 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